AI Insights · Timothy · October 2021
Top 5 iOS Business Games in Turkey Q3 2021
In Q3 2021, Turkey's top iOS business games showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower highlight key trends.
In the third quarter of 2021, Turkey's iOS business games market saw diverse trends across the top five applications. Here’s a detailed performance analysis based on data from Sensor Tower.
Trading Master 3D - Fidget Pop experienced a notable surge in weekly downloads, peaking at 30K in mid-July. However, downloads gradually declined, ending the quarter at around 1K. Weekly active users also mirrored this trend, starting strong at 43K in early July but tapering off to approximately 11K by the end of September. Revenue saw a brief spike to $34 in mid-July but remained minimal for the rest of the quarter.
Fidget Trading 3D- Toy Collect showed significant initial interest, with weekly downloads reaching 29K in early July. This number decreased steadily, closing the quarter with about 500 downloads. Active users followed a similar pattern, starting at 35K and ending at around 12K. Revenue data was not available for this period.
Flow Legends: Pipe Games maintained a relatively stable download rate, with a peak of nearly 2K in early August and a gradual decline to around 450 by the end of September. Weekly active users saw a peak of 4.9K in early August, but this number declined to approximately 1.5K by the end of the quarter. Revenue saw minor fluctuations, reaching up to $38 in late September.
Idle Lumber Empire - Wood Game had a modest start but saw a significant increase in revenue towards the end of the quarter, peaking at $384 in mid-September. Downloads followed a similar trend, with a notable rise to 2.3K in mid-September before settling at around 760. Active users increased from 1.2K in early September to nearly 4K by the end of the month.
Internet Cafe Simulator displayed steady performance with weekly downloads fluctuating between 400 and 1.8K throughout the quarter. Active users followed a similar pattern, starting at around 640 and ending the quarter at approximately 900. Revenue data was minimal for this game during the period.
For more detailed insights and data, visit Sensor Tower.